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雅思作文原题模糊回忆
>Computer games are supported by some families because of their advantages, while other parents are against them. Discuss both views and give your opinion.
Give reasons for your answer and include any relevant examples from your own knowledge or experience.
Example Writing
By Jeenn Lee Hsieh
Healthy video games, like healthy diets, are good for children. There
is continuing concern that playing violent video games may increase the
risk of aggression in players, while less is discussed about the
possibility that this activity, if properly monitored by parents, may
promote certain positive developments. It may be advisable to reframe
the debate in reference to potential costs and advantages.
Obviously, some families are over-worried about the bad effects on kids
and teens who have the habit of playing video games, particularly those
with violent (or adult) content. To start with, it may be true that
children learn their attitudes about violence at a very young age and
unfortunately these attitudes tend to last. It is possible
that often boys rather than girls are taught to use fighting instead of
self-control to handle problems or conflicts. Needless to say, most
parents are increasingly aware of their children's poor school
performance probably being linked to an addiction to heavily playing
video games whose nature is unknown. What is more, it goes without
saying that spending too much time in front of the screen is harmful to
children both physically and mentally. Further, according to a number
of unconfirmed research reports on behavior, some of these
undesirable consequences might cause signs of fatigue during the day and
nightmares during the night.
To no small an extent, many families actually support video games for
having positive effects, including one known as visual-spatial
cognition. For one thing, the dispute on video game violence has
arguably been narrow in that it assumes that all video games would
encourage violence. Contrary to this argument, playing video games
may, among other things, help children to practice visual-spatial
cognition, a skill needed to solve a math problem or complete a jigsaw
puzzle. It should be noted that since few studies examine non-violent
games specifically, it is easy to overlook the overall impact of these
games. Apart from being entertaining and stress-relieving, many such
games prove valuable as learning tools, at minimum related to
visual-spatial abilities. Accordingly, to be on the safe
side, it behooves parents and children alike to have a wise choice in
whether to accept such positive values.
It can be seen that, more often than not, research findings about the
effects of playing video games are biased, being focused only on
the negative side, or making a claim by seeing some trees without having
a wider perspective of the forest . For parents, therefore, the thing
to do is to distinguish between good and bad video games, and to limit
the screen time for the best interests of the younger generation. After
all, video games are not unlike foods of different values; some are
tasty and good for health while others, although tasty as well, are not
suitable for immature minds.
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